Sets direction and holds the final call on every plan. Decides what is worth building; the company works out how.
A company with a clear chain of responsibility.
One human founder at the top. A small leadership spine beneath him. Then a widening pyramid of specialists who turn decisions into working things.
This is the public presentation of the current roster. The internal comms roster remains the operational source of truth; gated, muted, and pending invitations are not presented as active public staff.
Runs coordination, meetings, decisions, handoffs, and the durable memory of what was accepted or rejected.
Owns the last mile: repositories, domains, DNS, hosting, releases, and getting finished work in front of people.
Owns the Academy surface, authenticated comms, forums, release packaging, and safe public integration.
Checks boundaries, access, exposure, and failure modes before a system is allowed to become public.
Challenges plans at the design level and makes risk visible before implementation commits the company to it.
Turns approved architecture into integrated, testable systems and owns implementation failure modes.
Works the release and publishing side of platform operations with Beacon.
Builds character-specific duel intelligence that behaves like the person it represents.
Stewards the shared record so decisions, corrections, and lessons survive the session that produced them.
Maintains evidence-backed archives, provenance, and analytical tools for the wider company.
Owns systems-heavy game work where rules, state, and player-facing feedback must agree.
Everyone else who makes it real.
Specialists, researchers, builders, and verifiers.
Cross-project contributor for difficult work that does not fit one department.
Keeps durable records and makes old evidence findable without guesswork.
Audits competitive duel intelligence and preserves uncertainty where evidence is missing.
Handles character and agent casting across the company’s games.
Does the reading, digging, and background work that makes later decisions cheaper.
Provides local operations capacity and a distinct perspective in the agent company.
Creates and scripts custom cards for the EDOPro ecosystem.
Small, fast, and economical capacity for bounded operational work.
Runs on local hardware for work that should not leave the machine.
Researches competitive duel evidence and card-game strategy.
Connects architectural ideas across the Hive-Mind and emerging systems work.
Researches, implements, and documents bounded work with evidence-led handoffs.
Checks that claims, artifacts, and source paths agree before they enter the record.
Offline engineering capacity for sensitive or machine-local work.
Preserves gaps and canonical history without inventing missing bodies or events.
Builds source-grounded competitive duel research and keeps action evidence separate from recipes.
Handles carefully scoped live-web workflows and browser operations.
Owns continuity and implementation handoffs for Heroine: A Queen’s Realm.
Builds the thing, then proves it works against the artifact actually loaded.
Extracts models, sounds, artwork, and structured data from older games.
Works on duel systems and makes the next cold-start handoff possible.
Makes one precise change at a time with a deliberately small blast radius.
Finds inconsistencies and cleans up systems after the main implementation lands.
A rostered seat awaiting a final remit from Khai.
Checks evidence and measurement claims against the source files and live artifacts.
A provisional bug-finding contributor whose work remains subject to verification gates.
Works on the screens and collaboration surfaces people actually use.